Race Track

Using Race Track

Race Track is a motor-racing quiz game where every team plays at the same time. Each team drives a car along its own lane and has its own question panel. Every correct answer speeds the car forward, and the first car across the checkered finish line wins.

![Screenshot placeholder: Race Track scene with cars on stacked lanes and question panels beneath]


Ways to play

On an interactive whiteboard (recommended)

Race Track lets every team answer at the same time — each car has its own question panel on screen. This works best on a classroom interactive whiteboard, where teams of students, or several individual students, can step up and tap their answers on the board simultaneously.

As a whole class

You don't have to play simultaneously. Set up a single team and work through the questions together as a class, aiming to get every answer correct and reach the finish line together. It's a great way to introduce the app before letting teams compete.


How a game works

  • All teams play at once, each answering their own questions by tapping.
  • A correct answer gives the car a speed-boost lurch and a puff of dust, moving it along its lane.
  • A wrong answer causes a quick skid and stall — the car doesn't move backwards, the team just tries again on the same question.
  • When a car is one correct answer from the finish, a waving checkered flag (the final stretch) appears, signalling one more to win.
  • The first car across the line wins with the checkered flag: it bursts across the finish with confetti and a banner while the other cars stay on track.

> Each team's questions are shuffled independently, so students can't copy an answer from a neighbouring panel.


Setting up a game

Open the setup panel on the side of the screen.

Add your teams

Race Track is played by two to four teams. Name each team and use its colour swatch — each team drives a car in its own colour.

  • Click Add team to add another.
  • Click the next to a team to remove it.

Set the target

Use Target progress to choose how many spaces a car needs to travel to reach the finish (the default is 10).

Choose a topic

The Topic dropdown decides what teams will answer. Because teams answer by tapping in Race Track, your topic needs tap-able answers:

| Topic | What it is | |-------|------------| | Math expressions | Auto-generated maths questions, answered on a number pad. Choose the operations (addition, subtraction, multiplication, division, doubles, 10 bonds, 20 bonds) and the number range. | | System Grammar Questions | Ready-made question banks we provide, answered with tap buttons. | | My Q&A Word Banks | Your own question banks, answered with tap buttons. Pick an existing one, or click Create question bank to build a new one. |

Question banks need six or fewer different answers. Because the tap buttons are built from a bank's possible answers, a question bank only works here if it has six or fewer different answers across all its questions. Banks with too many appear greyed out with a "too many different answers" note — choose a smaller bank, or use Math expressions.

![Screenshot placeholder: Topic dropdown expanded showing the three source types]

Start the game

Click Start game. A 3 – 2 – 1 – GO! countdown plays, and every team's panel stays locked until "GO!" so all cars start together.

![Screenshot placeholder: Race Track setup panel]


When the game finishes

A shared race-finished panel replaces the team question panels, with options to Play again or Change settings.


Tips

  1. Use a whiteboard so teams can tap their own panels at the same time.
  2. Keep question banks small — six or fewer different answers — so the tap buttons work.
  3. Try whole-class play first with a single team to introduce the app.
  4. Shorten the track with a lower target for a quick game, or lengthen it for a longer race.

Need help?

If you have questions or run into any issues, contact us through the help widget at the bottom of the left navigation menu.

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